FWsim Pro can export your show data to a variety of firing systems (see list of supported systems).
When creating a new show, FWsim Pro asks you which firing system to use. You can change that later in the sidebar.
With most firing systems, FWsim Pro can generate the channel assignment for you.
First, create enough modules in the tab “modules” in the sidebar. Here, you can add modules and distribute them in 3D space. By default, cues will be connected to those modules that are closest. However, you can change that and configure modules to be used for specific firing positions only:
If you select that modules should only be used for specific firing positions, then they will be hidden from the 3D view. Instead, their number will be displayed next to the name of the firing position. For example:
In the “export” sidebar, you can also define whether to export a stepper as one firing impulse (with the other shots connected pyrotechnically), or if you want to export one firing impulse per shot:
This setting can also be changed for each stepper individually. In order to do that, click the stepper and go back to the “Export” tab in the sidebar.
By default, FWsim creates new channel assignments whenever you export. This can be disabled in the preferences.
You may want to connect some cues pyrotechnically - so that several cues receive only one channel on the firing system.
To do that, you can chain several cues together. By chaining cues, only one firing impulse will be generated in the exported data. The chains will be illustrated in the timeline with arrows.
You can chain cues together in several ways:
After creating the chain, select Export → “Auto-Assign Channels” and the channels will be updated.
In the section on chains, you learn how to create chains of cues - so that several cues only receive one channel.
You may want to create chains that are being re-used in several places. Our recommended way of doing that is creating a cake in the effect editor. You can load up that cake with any number of effects you want.
The only problem with that approach is that the cake shows up as type “Cake” in the effect selection window. There is a simple solution for that: Click File → Change Typ in the effect editor menu. (video demonstration )
To assign channels manually, click a cue and select the “Export” tab in the sidebar.
For a stepper, this tab will look like this:
For a single shot, you will get the following display:
You can enter the address in several different formats. For example, to enter “Module 2, Pin 5”, you can type “2/5” or “2.5”. As soon as you enter an address manually, a lock will apear. The lock means that this address can no longer be changed by the automatic channel assignment. This is useful when you want to use automatic channel assignment, but set some specific channels manually.
If you don’t want the lock, click it and the channel will be unlocked again. During the next automatic channel assignment, ths channel assignment will be overwritten without confirmation.
Some firing systems support “sequences”: After each sequence is fired, the system pauses and waits for a button press before continuing. FWsim can currently export sequences to the following firing systems:
Firetek, Firetek USB Transfer, Pyromac, Pyroneo, RFRemotech
In order to create a sequence:
Many firing systems offer a dedicated music player. Usually, this player is its own module and starts the music when firing channel 1.
There are two ways of assigning a channel to music:
Click Export → “Export to Firing System” to export your show to the previously defined system. We have more specific instructions available for some systems - please check our (list of supported systems).
If your system is not supported yet, there are two things you can do:
send us a message and let us know what system you would like to use. We are always interested in supporting more systems.
You could use the CSV export, and try to make it work for your firing system. You could also export via CSV and then shuffle the data around with Microsoft Excel or other software.