Show Editor Quick-Start Tutorials
Show Editor Quick-Start Tutorials
This chapter contains a series of quick-start tutorial designed to teach the basics of FWsim quickly. You can read these tutorials here or watch them in this Youtube Playlist: FWsim Fireworks Simulator Tutorial Series
Part 1 - Show Editor Overview
Creating a new show
First, create a new show. For this tutorial, we are using the Explo firing system.
Defining firing positions
A great show needs a great stage. Let’s define our firing positions.
- Go to the ‘Positions’ tab.We need three main positions for our large shells. I’ll add them here and drag them back.
- Click ‘Positions’ tab. Click ‘Add Position’ three times.
- Name them ‘Left’, ‘Center’, ‘Right’.
- Drag them back in the 3D view.
How to insert music
- Find your music in Windows Explorer and drag it to the timeline.
- You drag the music directly from Windows Explorer onto the timeline without clicking on the music platter.
- Let’s lock the music position. To do that, right-click on the music and uncheck ‘Display Music in Timeline’.
Setting up a front line with Multi Add
Now for our frontline. We need ten positions for single shots. Instead of adding them one by one, use ‘Multi Add’. This is an FWsim Pro feature that saves significant time.
- Open the “Positions” tab on the right
- Click “Add Multiple”, and enter a count of 10
- The ten positions will appear. Drag the start and end positions until you’re happy.
- Confirm with OK
How to insert fireworks
With our stage set, let’s choreograph. We’ll start with a bang.
- Select the three shell positions, by dragging a selection box.
- Click the “Single Cue” icon.
- The effect selection window will open. Find an effect and double-click it - for example, the Titanium Salute Shell.
- Click on the timeline to place the cues.
Next, some single-shot sequences across the frontline:
- Select all ten positions by dragging a selection box
- This time, we click the “Sequence” icon. This can be used to create fans and stepper runs easily.
- Again, the effect selection window opens. Double-click the effect you want. For example, Comet & Mine: Dark Green & Blue.
- Click into the timeline, like before, to place the cues.
Review work
Let’s review our work.
Click the “Play” button. It’s good, but the comets are all vertical. That’s boring.
- Select the comet sequence on the timeline, and adjust the angle in the 3D view.
- Click on the “Play” button again to see the results.
Adding and adjusting more copies
- Use Copy & Paste to insert several copies.
- How do you move the playback cursor and then keep pressing CTRL+V? Keep the mouse cursor over the top of the timeline; this will insert the cues at the playback cursor onto the first free track.
- We also want to adjust the timing. To do that, simply drag the right edge of the sequence in the timeline.
How to play the show
Let’s see the result. In just a few minutes, you’ve designed a professional-looking sequence. In our next video, we’ll add realistic 3D environment and adjust the camera position.”
Part 2 - 3D Environment, Camera and Video Export
This tutorial will show you how to take the simulation to the next level with a Google Earth 3D environment and a better camera perspective.
In this video, you will learn how to:
- Use the “Real location” feature
- Set the “Orientation” slider to adjust the view for the primary audience perspective
- Put shots on a real location, like the rooftop of a building
- Move the camera with your mouse
- Export your file as a 4K video
By the end of this tutorial, you will have configured a 3D environment using the “Real location” feature, set the audience perspective with the “Orientation” slider, placed shots on a real surface like a rooftop, mastered camera control with your mouse, and exported your simulation as a 4K video.
Part 3 - Export to your Firing System
This tutorial will show you generate the script to run your show in the field
In this video, you will learn how to:
- Tell FWsim what hardware we are using
- Use the “auto-assign” feature
- Solve the issue if FWsim detects that you don’t have enough modules in a position
- Review channels in the timeline
- Use some keyboard shortcuts
- Produce a script for your firing system
- Load the file into your controller of the firing system’s own software
By the end of this tutorial, you will have configured your hardware, used the auto-assign feature to map cues to channels, resolved any module shortage issues, and generated the final firing script ready for your system’s controller.
Part 4 - High-Speed Choreography
In this new video, you will learn how to choreograph at high speed as FWsim becomes an instrument for your creativity
In this tutorial, you will learn how to:
- Use the “Automatic Beat Detection” function
- Use the “Favorites” section when choosing your effects
- Set a pattern with effects, patterns and Beats
- Set a complex, perfectly timed sequence by combining beat-snapping, favorites, and keyboard shortcuts
By the end of this tutorial, you will have mastered high-speed choreography by using the Automatic Beat Detection function, leveraging the Favorites section for quick effect selection, and combining beat-snapping, patterns, and keyboard shortcuts to create a complex, perfectly timed firing sequence.
Part 5 - Dynamic Sequences
This time, you’ll learn to how to use FWsim’s Sequence tool to create complex sequences in a single step
In this video, you will learn how to:
- Create a classic left-to-right chase
- Automatically create a single, clean sequence
- Change the timer
- Make the sequence go faster or slower
- Build the sequences from single cues in order to have more control
By the end of this tutorial, you will be able to use the Sequence tool to automatically and cleanly generate complex firing routines, such as a classic left-to-right chase, and you will know how to adjust the timing (faster/slower) and choose between automatic creation or building from single cues for increased control.
Part 6 - Automated 3D RACKING
In this last tutorial you’ll learn how to use automated 3D Racking
In this video, you will learn how to:
- Create a complete professional layout automatically
- Build a virtual inventory of the racks we have
- Optimize a complete rack layout
- Create the firing system script
- Export a PDF report for your team
By the end of this tutorial, you will have learned how to use automated 3D Racking to professionally and automatically generate a complete show layout, including building a virtual rack inventory, optimizing the rack placement, generating the final firing system script, and exporting a detailed PDF report for your team.