This chapter contains a series of quick-start tutorial designed to teach the basics of FWsim quickly. You can read these tutorials here or watch them in this Youtube Playlist: FWsim Fireworks Simulator Tutorial Series
First, create a new show. For this tutorial, we are using the Explo firing system.
A great show needs a great stage. Let’s define our firing positions.
Now for our frontline. We need ten positions for single shots. Instead of adding them one by one, use ‘Multi Add’. This is an FWsim Pro feature that saves significant time.
With our stage set, let’s choreograph. We’ll start with a bang.
Next, some single-shot sequences across the frontline:
Let’s review our work. Click the “Play” button. It’s good, but the comets are all vertical. That’s boring.
Let’s see the result. In just a few minutes, you’ve designed a professional-looking sequence. In our next video, we’ll add realistic 3D environment and adjust the camera position.”
This tutorial will show you how to take the simulation to the next level with a Google Earth 3D environment and a better camera perspective.
In this video, you will learn how to:
By the end of this tutorial, you will have configured a 3D environment using the “Real location” feature, set the audience perspective with the “Orientation” slider, placed shots on a real surface like a rooftop, mastered camera control with your mouse, and exported your simulation as a 4K video.
This tutorial will show you generate the script to run your show in the field
In this video, you will learn how to:
By the end of this tutorial, you will have configured your hardware, used the auto-assign feature to map cues to channels, resolved any module shortage issues, and generated the final firing script ready for your system’s controller.
In this new video, you will learn how to choreograph at high speed as FWsim becomes an instrument for your creativity
In this tutorial, you will learn how to:
By the end of this tutorial, you will have mastered high-speed choreography by using the Automatic Beat Detection function, leveraging the Favorites section for quick effect selection, and combining beat-snapping, patterns, and keyboard shortcuts to create a complex, perfectly timed firing sequence.
This time, you’ll learn to how to use FWsim’s Sequence tool to create complex sequences in a single step
In this video, you will learn how to:
By the end of this tutorial, you will be able to use the Sequence tool to automatically and cleanly generate complex firing routines, such as a classic left-to-right chase, and you will know how to adjust the timing (faster/slower) and choose between automatic creation or building from single cues for increased control.
In this last tutorial you’ll learn how to use automated 3D Racking
In this video, you will learn how to:
By the end of this tutorial, you will have learned how to use automated 3D Racking to professionally and automatically generate a complete show layout, including building a virtual rack inventory, optimizing the rack placement, generating the final firing system script, and exporting a detailed PDF report for your team.
FWsim supports the popular CraigCo rack holders: the MinCom series of singleshot holders (for single shots up to 50mm) and the Medusa 18 (for single shots up to 62mm). This section shows how to use them with the automated rack layout feature introduced in Part 6.
First, tell the software which racks you have. Open the rack editor and add your rack types — for example, some standard 100mm shell racks and set the quantity you own.
Then add the CraigCo holders for your single shots. You might have ten MinCom X5 20-shot holders and five MinCom X7 35-shot holders. Set the “Nr in Inventory” for each.
Confirm your rack inventory and enter the main rack editor. Click “Auto-Place All” and FWsim will place all racks on all positions automatically.
Click through the positions to inspect the generated layout. Click a grey ground plate to see information about the rack type, and click individual mortars to find out which effect is loaded. On the right side, a list of all shots on the current position is displayed.
When closing the rack editor, FWsim will ask whether to apply the rack layout to your channel assignment. Confirm the highlighted option to proceed.
Under “Modules”, place your firing system modules and drag them to the appropriate positions. Then run Auto Address to generate a channel layout that matches your rack setup.
Go back to the rack editor and open the “Actions” tab. From here, you can export a PDF showing the entire rack layout and the channel assignments you just generated.