Importing existing shows (FWsim Pro)

Importing existing shows (FWsim Pro)

You may have older shows that you would like to visualize in FWsim. This is currently possible with the following data formats:

Cobra, Explo ShowCreator, Firetek, Mongoose .fyr

To import a show, please follow these steps:

  1. Click File → Import and select your format. If your preferred import format is not in this list, please let us know.
  2. Select your file
  3. In the next window, you can define the positions. In most firing system formats, there is no field for the position. Therefore, FWsim needs to know which position belongs to which module. Fill out the “Position” field for every line.
    • You may have one module serving multiple positions. Unfortunately, this scenario is not supported. Please insert one position name and later split it apart by hand.
    • You may have “twin positions”, where one cue is fired simultaneously on several positions and uses the same channel and module number. To import such data, please put the names of all involved positions separated by a vertical bar character. For example: Suppose you are using two modules, both have module number 3, and they will be put on the “Left” and “Right” position respectively. Write Left|Right into the position field.
  4. Next, FWsim asks you how to connect the effect names in your import data to FWsim effects. Click into each line under “Effect (fWsim)” to select an effect. When selecting an effect, you can also change the Caliber and color. Note that the Rising Time is only displayed for the Explo import format, which includes rising time information. Most other firing system data formats do not include rising time information.
  5. When you are finished, click OK. Note that you do not need to assign all effects - you can always change them later via the timeline.
  6. After clicking OK, open the Positions tab in the sidebar and move your positions to the appropriate locations.
  7. Finally, if there are some unassigned effects left, you can change them by clicking the cue on the timeline and pressing F2. If there are multiple cues with the same effect, FWsim will ask if you want to modify all of them.